Implementation of the Time Game Tournament (TGT) Model to Improve Learning Outcomes of 3rd Grade Elementary School Students on the Material on the Wealth of My Tribe
Published:
2026-05-05Downloads
Abstract
This study aims to improve student learning outcomes on the topic "Cultural Wealth of My Ethnic Group" through the implementation of the Time Game Tournament (TGT). The study also examines the improvement of student and teacher activities during the learning process. This research is a Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects of this study were 23 third-grade students of SDN 2 Mulyoagung Dau in the second semester of the 2025 academic year. Data collection techniques included observation, learning outcome tests, and documentation using instruments such as observation sheets for teacher and student activities as well as evaluation questions. Data were analyzed using descriptive quantitative methods. The results showed an increase in student learning outcomes, with the initial average score of 65.00 and a mastery level of 45.45%, rising to 72.27 (63.64%) in the first cycle, and reaching 84.55 (90.91%) in the second cycle. Learning activities also improved, with students becoming more actively engaged and teachers facilitating the learning process more effectively.The Time Game Tournament edia enhances a more engaging, interactive, and contextual learning environment. The combination of problem-solving and visual media helps students understand the material more easily, boosts focus and learning motivation, and creates a more dynamic and collaborative classroom atmosphere
Keywords:
learning model Time Game Tournament Learning OutcomesLicense
Copyright (c) 2026 Maria Susilkawati Lelo, Moh. Farid Nurul Anwar, Firsta Bagus Sugiharto

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